Possessor(s) launches on November 11, 2025 (postponed) for PC (Steam). It is developed by Heart Machine and published by Devolver Digital. Luca and Rhem are unwilling partners in a quarantined megacity shattered by an interdimensional event. You move through layered districts, juggle ground and aerial strings, and use upgrades to unlock new routes. The tone blends sci‑fi ruin with precise platform combat that borrows timing and juggles from platform fighters.
Editions — what’s included
No special editions confirmed at this time.
Review

Heart Machine builds fights around movement first. Dashes, launchers, and air control make arenas feel like puzzles where spacing creates safety and momentum. Combos are readable, with enough flexibility to reward practice, and enemy patterns push you to swap tools instead of mashing. The city layout invites detours for side stories and gear, and the art direction, 3D spaces with hand drawn characters, gives each zone a distinct mood without sacrificing clarity.
Two cautions. Precision can feel demanding on controllers with loose dead zones, so input tuning matters, and first hour difficulty spikes may send newcomers into side paths early. On PC, the listed requirements are light, and the build targets stable 60 at 1080p when settings are matched to hardware. As an action platformer that values control and route choice, this looks sharp.
Verdict
A tight, mobile action platformer where spacing and timing drive every win.
PC System Requirements
| Component | Minimum | Recommended |
|---|---|---|
| OS | Windows 10 64-bit | Windows 11 64-bit |
| CPU | Intel Core i5-3470 or AMD FX-8350 | Intel Core i7-6950X or AMD Ryzen 5 2600 |
| Memory | 8 GB RAM | 16 GB RAM |
| Graphics | GeForce GTX 960 4 GB, Radeon R9 380 4 GB, or Intel Arc A380 6 GB | GeForce GTX 1080 Ti 8 GB or Radeon RX Vega 56 8 GB |
| Storage | 4 GB available space | 4 GB available space |




