Prince of Persia: The Sands of Time Remake
Prince of Persia: The Sands of Time Remake is currently TBD for PC, PlayStation 5, and Xbox Series X|S. Built as a modern take on the 2003 classic, it aims to refresh parkour, swordplay, and the Dagger of Time’s rewind mechanic with updated visuals and quality‑of‑life tweaks. The heart of the game remains the same: tight platforming rooms, puzzle doors, and combat that rewards timing over brute force.
Editions — what’s included
No special editions confirmed at this time.
DLCs
No DLCs announced at this time.
Review

If the remake lands, it needs to nail flow. The old game worked because every space was a little obstacle course, each jump feeding the next. Rewinds weren’t a cheat, they were a rhythm tool, letting you learn the room without punishing restarts. That loop still sings today. The hope is smoother camera control, clearer ledge reads, and combat that keeps the acrobatic counters instead of turning into a button mash.
Presentation matters too. Sand‑warped halls, sunset courtyards, and the Prince’s running commentary gave the original personality. A stronger animation blend could sell wall runs and pole swings with more weight, while keeping input latency low. Accessibility toggles for timing windows would help new players without flattening the challenge.
Potential snags: over‑lighting that washes out depth cues, or physics that push the Prince off micro‑ledges. Performance on PC should scale well if settings expose shadow quality and motion blur independently.
Verdict: if it preserves the stop‑and‑learn rhythm, this remake could remind everyone why parkour action clicked in the first place.
PC System Requirements
| Component | Minimum | Recommended |
|---|---|---|
| OS | TBD | TBD |
| CPU | TBD | TBD |
| Memory | TBD | TBD |
| Graphics | TBD | TBD |
| Storage | TBD | TBD |




