Million Depth releases on November 12, 2025 for PC (Steam). Developed by Cyber Space Biotope and published by PLAYISM, it’s a time‑stop action strategy with roguelike structure. You play as Moma, diving a million floors underground, freezing time when you stand still, crafting weapons from block pieces, and bartering with moody shopkeepers as the story shifts across timelines.
Editions — what’s included
No special editions confirmed at this time.
DLCs
No DLCs announced at this time.
Review

Runs are crisp. Freeze to plan, nudge forward, then commit. The biotope jammer gives you space to read enemy patterns, and durability forces decisions under pressure. Crafting is simple to start, but mixing blocks for upgrades has bite once you learn the recipes that fit your route. Shops play like puzzles, not vending machines, since trades hinge on value and attitude.
It looks clean. Pixel art stays readable when rooms stack hazards, and audio cues help you judge timing without staring at meters. The loop lives or dies on variety: enemy sets, event rooms, and mid‑run upgrades need to keep pushing fresh problems. Early impressions suggest the foundation is strong, though some animations run stiff and a few rooms repeat on back‑to‑back runs.
Verdict: sharp idea, smart pacing, worth a look if you like planning your way through pressure.
PC System Requirements
| Component | Minimum | Recommended |
|---|---|---|
| OS | Windows 7 SP1 | — |
| CPU | Dual Core 2.4 GHz | — |
| Memory | 4 GB RAM | — |
| Graphics | 1 GB VRAM, DirectX 10+ support | — |
| Storage | 500 MB available space | — |




