Forestrike launched on November 17, 2025 for PC (Steam). It is developed by Skeleton Crew Studio, Thomas Olsson and published by Devolver Digital. You play Yu, a martial artist who can rehearse each encounter using Foresight, then fight for real in runs that remix routes, masters, and techniques. The pitch is kinetic kung fu with a planning phase, a roguelite that rewards mastery without drowning you in meta‑grind.
Forestrike — what’s included
No special editions confirmed at this time.
Review

Forestrike splits the loop into study and execution. Foresight is not a crutch, it is a lab. You trace a path, test spacing, and learn enemy rhythms before committing to the live take. In practice this feels like a fighting game’s training mode stitched to a compact action roguelite, where each unlocked technique tilts the decision space. The five masters add clear build flavors, and the pixel art sells impact with crisp hit freezes and readable windups. Encounters encourage footwork more than face‑tank trades, which keeps runs fast and tactical.
Structure is lean, almost austere. That restraint helps focus, though some players will want more cosmetic unlocks and side systems to chase. The camera can feel tight in crowded rooms, and late‑run elites spike damage if you misread a tell. Performance holds steady at 60 fps on modest hardware. Forestrike’s best trick is how it uses repetition to teach, not to pad, and few action roguelites make failure feel this constructive.
Verdict
Smart, stylish kung fu that lets you practice, then prove it.
PC System Requirements
| Component | Minimum | Recommended |
|---|---|---|
| OS | Windows 10 x64 | Windows 11 x64 |
| CPU | Intel Core i5‑6600K or AMD Ryzen 5 2500U | Intel Core i7‑6950 or AMD Ryzen 5 2600X |
| Memory | 8 GB RAM | 16 GB RAM |
| Graphics | GeForce GTX 970, Radeon RX 560X, or Arc A380 | GeForce GTX 1080 or Radeon RX Vega 64 |
| Storage | 2.6 GB available space | 2.6 GB available space |




