Tabletop Game Shop Simulator
Tabletop Game Shop Simulator releases on November 12, 2025 for PC (Steam, Early Access). Developed by Ludogram and Knight Fever Games, and published by Knight Fever Games, it’s a first‑person shop‑management sim. You set prices, restock shelves, glue and paint minis, and even challenge customers on game night while expanding a cozy hobby store.
Editions — what’s included
No special editions confirmed at this time.
DLCs
No DLCs announced at this time.
Review

The loop swings between chill and busy. You fuss with layout, run the register, then sprint to a paint desk because a customer wants a rare kit finished before the event. Handling models feels tactile enough to sell the fantasy, and the economy has just enough friction that a few bad buys can sting. Game night is the wildcard: quick battles break routine and give the shop a pulse.
Menus are clean, tooltips do their job, and the early tech targets modest rigs. A couple of rough edges show up, like NPC pathing around tight aisles and the odd shelf snap, but nothing deal‑breaking for Early Access. Long‑tail depth will depend on events, licences, and new systems the team adds over the year.
Verdict: a pleasant management sandbox that lives or dies on post‑launch support.
PC System Requirements
| Component | Minimum | Recommended |
|---|---|---|
| OS | Windows 10 64-bit | Windows 10 64-bit |
| CPU | Intel Core i5-3550 | Intel Core i5-6400 |
| Memory | 8 GB RAM | 8 GB RAM |
| Graphics | NVIDIA GeForce GTX 1050 | NVIDIA GeForce GTX 1070 |
| Storage | 5 GB available space | 5 GB available space |




