Scott Pilgrim EX will be released on March 3, 2026, for PC and consoles (PS4, PS5, Xbox Series X|S, Switch. Built as a modernized take on the cult beat ’em up, it aims to keep chunky sprites and crunchy hits while tightening online co‑op and stage variety. Expect the usual trek through themed levels, a shop system to boost stats, and boss fights that lean into comic‑panel spectacle.
Editions — what’s included
No special editions confirmed at this time.
DLCs
No DLCs announced at this time.
Review

The key is feel. Jabs need to pop, launchers should cleanly set up air strings, and crowd control moves must buy space when four players cram the screen. If EX refines enemy waves so they flank instead of stun‑locking, co‑op will shine. Shops work best when food and gear give small but noticeable bumps, not giant leaps that break balance.
Stages should push variety: platform bits that don’t overstay, environmental hazards you can weaponize, and mid‑level gags that fit the comic tone. A rollback‑ready netcode and drop‑in lobbies are non‑negotiable for PC longevity. Local versus and survival modes would add weekend legs.
Presentation is half the magic here. Clean sprite animation, bold color, and a soundtrack that keeps tempo without drowning effects. Accessibility options like input leniency, colorblind filters, and scalable UI would make it friendlier without dulling the edge.
Verdict: if the combat tightens and online holds, this could be the definitive way to crowd‑punch through town.
PC System Requirements
| Component | Minimum | Recommended |
|---|---|---|
| OS | Windows 10, 64-Bit | Windows 10, 64-Bit |
| CPU | Intel Core i3-2100 or AMD FX-4300 | Intel Core i5-2400 or AMD FX-6300 |
| Memory | 4 GB RAM | 4 GB RAM |
| Graphics | NVIDIA GeForce GT 320, 1 GB or AMD Radeon HD 5570, 1 GB or Intel HD 4600 | NVIDIA GeForce GTS 450, 1 GB or AMD Radeon R7 250, 1 GB or Intel HD 630 |
| Storage | 1 GB available space | 2 GB available space |




