Beyond the Grove
Beyond the Grove launched on November 4, 2025 for PC (Steam, Early Access). It is developed and published by Not a Duck. You marshal mushroom soldiers and craft elemental golems in an autobattler that borrows from RTS ideas, pushing back a creeping corruption while you upgrade units and route enemies through improvised choke points.
Editions — what’s included
No special editions confirmed at this time.
Review

This is tactics with a toy box feel. Units pop with readable silhouettes, and the golem roster adds rock, fire, storm, and more to patch gaps in your line. Positioning does the heavy lifting. Rotating lanes, funneling fodder into control effects, and timing big cooldowns produces an easy to read, satisfying rhythm. Between waves, upgrades and synergies layer gently rather than burying you in math. The Early Access scope looks focused, which keeps clarity high but may limit encounter variety until updates land.
A couple of caveats. Balance tuning in Early Access can swing, and some maps will favor fixed solutions until new enemy types arrive. Performance should be light, though particle heavy builds could nudge older GPUs when the board gets busy. If the roadmap hits a steady cadence, this could become a clean, cozy tactics staple.
Verdict
Readable, charming autobattler tactics with just enough depth to tinker.
PC System Requirements
| Component | Minimum | Recommended |
|---|---|---|
| OS | Windows 10 64-bit | TBD or exact OS |
| CPU | Intel Core i5-4670 or AMD Ryzen 5 1400 | TBD or exact CPU |
| Memory | 8 GB RAM | TBD or exact RAM |
| Graphics | GeForce GTX 950 or Radeon R7 370 | TBD or exact GPU |
| Storage | 2 GB available space | TBD or exact size |




