STAR WARS: Galactic Racer
STAR WARS: Galactic Racerreleases October 6, 2026 on PC, PlayStation 5, and Xbox Series X|S. Developed by Fuse Games and published by Secret Mode, it turns the post-Empire Star Wars galaxy into a racing league built on illegal speed, repulsorcraft classes, and rival pilots chasing glory across worlds like Tatooine and Jakku. The hook is not Force powers or lightsabers, but pure handling: skim speeders, speeder bikes, landspeeders, and podracers all pushing different physics, drift lines, and risk profiles.
DLC
· Deluxe content pack – includes exclusive repulsorcraft, deluxe livery content, arcade events, and digital extras.
Editions – what’s included
· Standard Edition: Base game.
· Deluxe Edition: Base game + digital art book + three exclusive repulsorcraft + deluxe livery + three unique arcade events.
· Collector’s Edition: Deluxe Edition content + physical collector’s box, steel case with sleeve, landspeeder model, physical art book, and pilot patches.
· Pre-order bonus: Player banner and livery content.
Review

STAR WARS: Galactic Racer has the rare Star Wars pitch that does not need a Jedi to make sense. The galaxy already has crime, gambling, busted engines, and people willing to risk their neck for reputation. Turning that into a racing league after the Empire falls is a clean setup, and it gives the game room to feel fast without drowning itself in lore.
The vehicle classes are the important part. A podracer should not feel like a landspeeder with a new skin. The best racing games make every machine teach you a different kind of confidence: when to brake late, when to hold a drift, when to gamble on a narrow shortcut, and when to back off because the craft simply will not forgive you. If Galactic Racer makes those class differences real, customization becomes meaningful instead of cosmetic.
Track design will decide the whole package. Tatooine and Jakku are obvious Star Wars choices, but the real question is whether each planet creates a different driving problem. Open desert speed, crowded scrapyards, icy surfaces, hazard-heavy urban routes, that kind of variety matters more than the postcard.
The caveat is content balance. Arcade racers can burn bright and fade if the campaign is thin or the online modes lack depth. It will also need clean collision rules, because high-speed Star Wars chaos sounds fun right up until every race becomes a bumper pileup.
Verdict: A strong Star Wars racing concept with real class-based potential, as long as the handling, tracks, and collision rules stay sharp enough to support competitive speed.
PC System Requirements
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