Fellowship
Fellowship releases on October 16, 2025 for PC (Steam, Early Access). Developed by Chief Rebel and published by Arc Games. This is a party‑based dungeon crawler built around four‑player co‑op. Roles are clear: tank, healer, DPS. Dungeons scale forever, bosses layer modifiers, and loot pushes you to rerun routes with smarter comps. Leaderboards add pressure, but the pull is simple, clean fights with readable mechanics and tight recoveries when a plan slips.
What’s included
No special editions confirmed at this time.
Review

Fellowship works when the squad respects its lanes. You hold a corner, the healer times a cleanse, the glass cannon chases windows instead of face‑tanking. Bosses telegraph enough to reward patience. A cone here, a stack marker there, then a small add wave that forces a swap in focus. The loop is about execution. You wipe because someone got greedy, not because the game hid a rule.
Builds keep the rhythm fresh. Swapping heroes shifts the entire fight script, and gear perks nudge you toward different openers without drowning the kit in noise. Matchmaking fills a team fast, yet fixed roles make LFG runs readable. The presentation helps. Clear silhouettes, poppy VFX that do not blind you, and audio tells that teach new players where to stand.
Caveats: early balance will wobble, and the grind can feel blunt if drops miss a night in a row. Kernel‑level anti‑cheat is listed, which some players dislike. Performance should be friendly, though first boots may stutter until shaders settle. Even with those quibbles, the core sings. Learn the dance, nail the timing, enjoy the last‑second save that turns a wipe into a win.
Verdict: straight‑ahead co‑op dungeons that value timing and teamwork over fluff.
PC System Requirements
| Component | Minimum | Recommended |
|---|---|---|
| OS | Windows 10 64-bit | TBD |
| CPU | Intel Core i5-2500K or AMD FX-8300 | TBD |
| Memory | 8 GB RAM | TBD |
| Graphics | NVIDIA GeForce GTX 1660 Super or similar | TBD |
| Storage | 20 GB available space | TBD |




