Assassin’s Creed Mirage
Assassin’s Creed Mirage pares the series back to what made it click: social stealth, clean assassinations, and city blocks you actually read before you move. Baghdad is tight and vertical; missions lean on Black Box setups where you scout, blend, and pick your moment. The toolset is small but useful—smoke bombs, throwing knives, noisemakers, traps, blowdarts—and upgrades nudge you toward smarter routes rather than bigger numbers. If you want the “plan → slip in → vanish” fantasy, Mirage delivers it with purpose.
Master Assassin Edition — what’s included
- Base game
- Deluxe Pack (Prince of Persia–inspired outfit, sword, dagger, mount skin, eagle skin, talisman, outfit dye + digital artbook & selected soundtrack access)
- Lightning Pack (sword + dagger)
- Jinn Pack (outfit, sword, dagger)
- Fire Demon Pack (outfit, sword, dagger, mount skin, eagle skin, outfit dye)
- Master Assassin Pack (four iconic Assassin robes)
- Guardian Pack (costume + mount skin)
Quick review

Mirage works because it remembers what “assassin fantasy” actually feels like: planning first, execution second, and panic only when your plan breaks. Basim isn’t a tank; he’s quick, fragile, and lethal when you pick the right moment. The toolset is small but purposeful—smoke to break line of sight, knives for silent reach, noisemakers to split patrols, blowdarts to take a piece off the board—and each upgrade nudges a different style rather than just inflating numbers. Black-Box missions are the headline. You scout from rooftops, eavesdrop, mark routes, find a disguise or a side entrance, then fold into the crowd and move. When it clicks, an entire fortress unspools in three clean beats: breach, isolate, vanish.
Stealth rules are readable. Vision cones are fair, sound carries believably, and enforcers change the math by resisting front-stabs and forcing better setups. The notoriety system adds texture—botch a job and you’ll feel the city turn on you until you tear down posters or pay off criers. Parkour is snappy if not as acrobatic as Unity: ladders and ledges are reliably sticky, and Baghdad’s density keeps routes interesting without turning every street into a puzzle. Side contracts and investigation threads are lean; they feed maps and targets instead of sandbagging the pace.
It’s not a build-craft playground, and that’s intentional. You won’t spend hours in menus; you’ll spend them learning patrol timings and stringing micro-decisions into a clean exit. A few quirks remain—camera brushes in tight alleys, occasional guard rubber-banding—but the core loop lands. Mirage is the first AC in a while that makes a quiet escape feel like the loudest victory.
PC System Requirements
| Component | Minimum — 1080p/30 (Low) | Recommended — 1080p/60 (High) |
|---|---|---|
| OS | Windows 10/11 (64-bit) | Windows 10/11 (64-bit) |
| CPU | Intel i7-4790K (or i5-8400 for Intel Arc/ReBAR) / AMD Ryzen 5 1600 | Intel i7-8700K / AMD Ryzen 5 3600 |
| Memory | 8 GB (dual-channel) | 16 GB (dual-channel) |
| Graphics | Intel Arc A380 6 GB / GeForce GTX 1060 6 GB / Radeon RX 570 4 GB | Intel Arc A750 8 GB / GeForce GTX 1660 Ti 6 GB / Radeon RX 5600 XT 6 GB |
| Storage | 40 GB | 40 GB |
All Languages
| Languages | Interface | Full Audio | Subtitles |
|---|---|---|---|
| English | ✔ | ✔ | ✔ |
| Italian | ✔ | ✔ | ✔ |
| German | ✔ | ✔ | ✔ |
| Spanish – Spain | ✔ | ✔ | ✔ |
| Arabic | ✔ | ✔ | ✔ |
| Simplified Chinese | ✔ | ✔ | |
| Traditional Chinese | ✔ | ✔ | |
| Korean | ✔ | ✔ | |
| Spanish – Latin America | ✔ | ✔ | |
| Japanese | ✔ | ✔ | ✔ |
| Polish | ✔ | ✔ | |
| Portuguese – Brazil | ✔ | ✔ | ✔ |
| Russian | ✔ | ✔ | |
| French | ✔ | ✔ | ✔ |




