Remain launches on October 31, 2025 (postponed) for PC (Steam). It was developed and published by XTop Game. An open‑world survival MMO where you can tame zombies for labor or combat support, it layers base building, scavenging, and trading over hunger and thirst management.
Editions: what’s included
No special editions confirmed at this time.
Review
The premise gives Remain a different rhythm. Taming zombies reframes early survival pressure, letting you delegate repetitive tasks while you scout and craft. Combat is serviceable, built around timing blocks, quick shots, and stamina gates, but the real tension comes from noise and sightlines, since a loud skirmish can pull a small horde. The economy loop matters. Trading hubs and repairable vehicles turn scrap into mobility, and faction pockets give you reasons to push outside a safe circle.
Progression favors breadth. Craft lines sprawl into tools, defenses, and consumables, and base modules plug into a clean grid that keeps layouts understandable. Two caveats. MMO layers can turn resource pacing spiky at launch, and big player clusters will stress servers if caps are loose. On PC, the listed specs suggest a CPU‑leaning sim that will scale with RAM and GPU, so expect dips in dense towns unless you tune crowds and shadows. The idea is strong, and if content cadence holds, the loop can support long sessions.
Verdict: a survival MMO with a neat zombie‑taming twist and a trading loop that could carry endgame.
PC System Requirements
| Component | Minimum | Recommended |
|---|---|---|
| OS | Windows 10+ 64‑bit | Windows 10+ 64‑bit |
| CPU | Intel Core i5‑2400 or AMD FX‑8320 | Intel Core i5‑12600 or AMD Ryzen 7 3700X |
| Memory | 16 GB RAM | 32 GB RAM |
| Graphics | NVIDIA GeForce GTX 1060 6 GB | NVIDIA GeForce RTX 3060 |
| Storage | 40 GB available space | 40 GB available space |





