Away From Home
Away From Home is planned for October 2025 on PC (Steam). It was developed and published by Squishy with Cameron Smith‑Randick. A rhythm‑driven RPG with expressive pixel art, it promises a quirky cast and timing‑based battles across a colorful world.
Editions: what’s included
No special editions confirmed at this time.
Review

The pitch is simple and confident. Encounters revolve around timing windows and pattern recognition instead of pure stats, so builds serve the beat rather than dominate it. That keeps inputs engaging even in routine fights, and it opens space for playful status effects that sync with the soundtrack. Exploration looks classic. Town chats, light puzzles, and compact dungeons carry the loop between boss tracks, with writing that aims for punchy gags over lore dumps.
PC players will care about latency. Good rhythm combat needs predictable input, so frame pacing and audio drift are the big variables. Two caveats. The Steam page is still light on raw tech details, and without a public demo it is hard to gauge difficulty tuning. If the team nails input feel and keeps encounter lengths brisk, there is room here for a tight crowd‑pleaser.
Verdict: promising rhythm RPG ideas that will live or die on input feel and track variety.
PC System Requirements
| Component | Minimum | Recommended |
|---|---|---|
| OS | TBD or exact OS | TBD or exact OS |
| CPU | TBD or exact CPU | TBD or exact CPU |
| Memory | TBD or exact RAM | TBD or exact RAM |
| Graphics | TBD or exact GPU | TBD or exact GPU |
| Storage | TBD or exact size | TBD or exact size |




