Keeper releases on October 17, 2025 for PC (Steam), Xbox Series X|S, and Xbox PC/Game Pass. Developed by Double Fine Productions and published by Xbox Game Studios. A wordless, third‑person puzzle adventure where a forgotten lighthouse wakes and crosses an island with a seabird companion. You solve spatial contraptions, redirect strange growths, and read the world without UI clutter. HDR support and big art carry the mood.
What’s included
No special editions confirmed at this time.
Review

Keeper moves at a confident pace. Puzzles teach by showing, not lecturing. You learn a rule on a quiet path, then the next room twists it once to check if you were paying attention. The lighthouse body sells weight, so simple climbs and turns feel considered. The bird is more than a hint system. It nudges attention, marks rhythm, and makes the quiet parts land.
The island shifts from sun‑blasted beaches to damp caverns without losing the thread. Shots linger just enough for the vibe to stick, then you are back to pulling at a new mechanism. Inputs stay light. A few buttons, some camera control, and most of the work happens in your head. It feels like Double Fine doing restraint, not spectacle.
Caveats: minimal UI means a few reads can be fuzzy in bright scenes, and players who want dense collectibles may bounce. PC specs skew high for the look, so expect to tweak settings on mid rigs. Even so, the flow holds. Walk, think, smile when a stubborn bridge finally folds into place.
Verdict: gentle, readable puzzling wrapped in strong art direction and silence used well.
PC System Requirements
| Component | Minimum | Recommended |
|---|---|---|
| OS | Windows 10 | Windows 11 |
| CPU | Intel Core i7-7700K / AMD Ryzen 5 1600 | Intel Core i7-13700K / AMD Ryzen 9 7900X |
| Memory | 16 GB RAM | 32 GB RAM |
| Graphics | NVIDIA GeForce GTX 1070 / AMD Radeon RX 5700, 8 GB VRAM | NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XT, 16 GB VRAM |
| Storage | 25 GB available space | 25 GB available space |




