John Carpenter's Toxic Commando
John Carpenter’s Toxic Commando is scheduled to be released on March 12, 2026 on PC (Steam), PlayStation 5, and Xbox Series X|S. Developed by Saber Interactive and published by Focus Entertainment. It is a four‑player co‑op FPS about bad plans and bigger hordes, set after a botched geo‑energy experiment spits out the Sludge God and floods the land with scum and undead. You pick a wisecracking merc, kit up, and roll through wide maps in trucks that matter as much as rifles, clearing nests, holding choke points, and bailing when the swarm gets rude.
What’s included
Standard Edition
The base game.
Blood Edition
Everything in the Standard Edition, plus:
- Bloody Pass (season pass)
- Cosmetic Pack: Bloody Pass
- The first two DLCs released after launch
- 30 skins to customize characters, vehicles, and weapons (outfits, weapon colors, vehicle skins, honk sounds)
Pre-purchase offer (any edition)
- Leon’s Secret Stash DLC
- ACW-20 assault rifle
- Wakizashi (katana)
- Avatar
- Special title
Special offers
- World War Z + Toxic Commando — Standard Edition loyalty bundle (25% off)
- World War Z + Toxic Commando — Blood Edition loyalty bundle (20% off)
- Warhammer 40,000: Space Marine 2 x Toxic Commando — Standard Edition bundle (25% off)
Review

John Carpenter’s Toxic Commando plays fast and loose in the right ways. Guns snap, reloads are quick, and squads live on callouts more than meta builds. The best runs feel like a road movie: pile into a beater, cross a valley while the sky goes weird, then brace for a stand at a church with a railgun on the hood. Vehicles are not props. Fuel, damage, and winches turn them into tools, so a clean escape is something you plan, not wish for.
Maps are larger than the usual corridor swarm shooter. That gives the AI room to breathe and the horde time to flank. You learn to read ground, not just timers. A cracked riverbed means slow tires. A silo ridge means sightlines. Class perks and gadgets nudge roles without hard locks, so a pistol specialist can still carry if they manage space and cooldowns. The humor leans B‑movie, knowingly dumb in places, which fits the pitch.
Caveats: solo is viable but plain, and some objectives loop if you marathon sessions. Big setpieces can dip frames on mid‑range PCs if effects stack. Balance will be a moving target before launch. Still, the loop works. Drive, scout, poke the nest, then hold the line while the truck screams in.
Verdict: loud, mobile horde shooter with smart vehicle play, rough edges but strong potential.
PC System Requirements
| Component | Minimum | Recommended |
|---|---|---|
| OS | TBD | TBD |
| CPU | TBD | TBD |
| Memory | TBD | TBD |
| Graphics | TBD | TBD |
| Storage | TBD | TBD |




