Gamestonk Simulator: Gone Rogue
Gamestonk Simulator: Gone Rogue launches on October 20, 2025 for PC (Steam). It is developed by simsum and published by simsum and Vsoo Games. You run the last physical videogame store in town, balancing a roguelite shop loop with staff hiring, shelf management, and event modifiers while chasing rare retro stock and keeping the cash flow positive.
Editions — what’s included
No special editions confirmed at this time.
Review

Gone Rogue works because the numbers tell stories. Each morning you set prices, scan trends, and decide whether to burn cash on a risky shipment or play safe with staple titles. The roguelite layer keeps runs snappy. Daily modifiers push you to try odd builds, and staff perks turn into small engines that pay off if you protect them. Flow is clean: open the doors, serve customers, resolve events, reinvest, repeat. The UI puts key signals front and center, from demand spikes to collector interest, and the cadence of short days prevents analysis paralysis.
Depth comes from trade‑offs. Limited capital forces tough calls about floor space, marketing, and inventory mix. Random events add texture without feeling arbitrary, and the retro collecting meta scratches the completion itch between profit targets. A few caveats. Economic sims live or die on tuning, so inflation or overpowered perks could break the curve, and late‑game variety depends on steady event and item additions. Still, as a small‑scope management roguelite, it hits the right beats.
Verdict: lean, readable shop sim with a satisfying risk‑and‑reward loop.
PC System Requirements
| Component | Minimum | Recommended |
|---|---|---|
| OS | Windows 10 64-bit | Windows 10 64-bit |
| CPU | Intel Core i5-3550 | Intel Core i5-6400 |
| Memory | 8 GB RAM | 8 GB RAM |
| Graphics | NVIDIA GeForce GTX 1050 | NVIDIA GeForce GTX 1070 |
| Storage | 5 GB available space | 5 GB available space |




