Out of Action is planned for 2025 (postponed) on PC (Windows). It is developed by Doku Games and published by Doku Games. A stylish PVP FPS with a dark anime aesthetic, it leans on high mobility, gadgets, and small‑team firefights, plus a replayable offline mode for practice when squads are not around.
DLC
No DLC listed at this time.
Editions – what’s included
No special editions confirmed at this time.
Review

Movement is the headline. Dashes, wall tech, and a grappling meat hook mindset turn arenas into puzzles where angles and elevation beat raw aim. Gunfeel is sharp, with fast TTKs that favor initiative, and gadgets slot into roles without drowning the core loop, smoke to break sightlines, sensor tools to flip an ambush, traps to hold a rotate. Maps look compact and layered, built for quick engagements and confident flanks, and the art sells silhouettes clearly against moody backdrops.
The caution is content cadence. Competitive shooters need steady weapon and map drops, balance passes, and anti‑cheat with teeth, especially if ranked is in the cards. The alpha playtests show a committed movement community and growing tech, which is a good sign. If Doku keeps shipping updates and holds netcode steady, there is room here for a niche, skill‑forward shooter.
Verdict
A movement‑driven FPS with crisp gunplay that will thrive on frequent updates.
PC System Requirements
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