Escape From Duckov
Escape From Duckov releases on October 16, 2025 for PC (Steam). Developed by Team Soda and published by bilibili. A single‑player top‑down looter‑shooter where a knocked‑down run costs your gear. You raid zones, snatch parts, and drag loot back to build out a duck bunker with clinics, racks, and a gym. Routes are short and mean. Angle a stealth takedown, kite a patrol, or risk a loud push and hope your exit stays clear.
What’s included
No special editions confirmed at this time.
Review

Escape From Duckov works because extraction is a plan, not a sprint. Maps feed you choices, from quiet alleys to noisy shortcuts that invite trouble. Guns punch with simple recoil and quick swaps. A cheap knife saves ammo, a modded rifle buys space, and gadgets turn a bad pull into a close call. The base layer is the glue. Every upgrade changes the next run’s tempo, and losing a kit stings less when the bunker supports quick rebuilds.
Enemy tells are readable. Patrol arcs, cone vision, footstep barks that warn you to hold a corner. You scout first, then move. The humor helps without breaking the stakes. It is silly ducks in tactical vests, sure, but the rules still punish sloppy greed. Performance should be light on mid PCs. First boots may hitch while shaders cache, nothing dramatic.
Caveats: balance will swing post‑launch, and some blueprints may feel grindy until drop rates settle. Without co‑op, a few players will wish for chatter, though the focus on solo routing gives the game a clear identity. The loop is there. Learn a map, gamble on an extra stash, make the door with one hit left.
Verdict: snappy solo extraction with just enough base‑building to keep you coming back.
PC System Requirements
| Component | Minimum | Recommended |
|---|---|---|
| OS | Windows 10 (64-bit) | Windows 10 (64-bit) |
| CPU | Intel Core i7-9700 | Intel Core i7-9700 |
| Memory | 8 GB RAM | 16 GB RAM |
| Graphics | NVIDIA GeForce GTX 1060 | NVIDIA GeForce GTX 2060 |
| Storage | 16 GB available space | 16 GB available space |




